2.7.06

Age of Mythology, the Boardgame

July - Aug. 2004
Personal Project
visit my AoM minisite

The following personal project was developed less with a consumer appeal in mind and more for my own collection. Many details here are impractical for mass consumption but fit my needs.

This contemporary facelift includes many unique physical characteristics including acrylic boards and tiles as well as magnets embedded within. Here, the invisible forces of the magnets provide a subtile reference to the worlds of the gods and mythology. This also provides a fully satisfying playing experience when placing and fiddling with the pieces.

The look and feel of the art throughout this project is a collage of found imagery that has been artfully composed. This sets the mood for the rich variety of cultural interpritations throughout time of our relationships with things greater than ourselves – mythology. This relationship which attempts to control the uncontrollable forces that surround us has led to some of the most beautiful and horrifying interpritations and stories known. It seemed more interesting to me to weave them together to create an impactful tapestry.

Cards






Wallpaper (avail. on the minisite)



Boards
Because there are so many different layers of information going on, I didn't see a great need for a ridgedly formatted board – the game's structure isn't one that allows for quick, simple analysis of who is “ahead”. This being so, I allowed for some formatting variance from board to board, creating a little more interest, beauty and flow to the overall presentation. Design standards that were set up are:
- The Holding Pen portion of the board is always on the left positioned exactly the same way – this is one information layer that is somewhat scannable. One can see how many myths/heros/resources another has relatively easily.
- The resource tile spots are squares within a picture (usually indicative of the geography) and are in the top or middle vertical section.
- The city squares have a picture knocked out of them (usually indicative of the culture) and are on the bottom or right vertical section. This different format from the resource squares aids when scanning other people's boards.
- Overall, the approach was one of an appropriate sense of modernity and museum austerity that complimented the use of plastic.
- Finallly, an ancient poem from each culture was also added to provide cultural tone to the piece. There is something about ancient writings that give one a direct connection to the soul of those before us that is very powerful - even if but a simple poem.







City Tiles
I wanted the tiles to have a gem-like quality in a manner which complemented the plastic board. The reflectiveness was desirable in this respect. The addition of magnets brought a new dimension to the feel of placing the pieces.

I chose to use cultural artifacts for the city tiles. The artifacts further contributes to the unique look of each nationality and speaks toward their culture. Another approach might have been to illustrate the buildings themselves, but I felt the buildings would tend to look too much alike.


Resource Tiles


Tuck Boxes




Reference Cards